Thursday 13 September 2007

Learning

16/4/07
OK, entering the final 11 days and it's getting tense. Made a discovery today and thought it worth noting some top tips for next time:

When trying to match different shots the Antics auto animations can be problematic - like opening doors. Characters have to be certain distances, etc, so they add extra movements that you don't need. To get it smoother, record the animation in the timeline. Then use the scrub to get to a point where you can cut to and save the pose there. Then start a new take and blend from a previous pose to the one you just save. The movement is smooth.
EG 1. save a pose once the char has his hand on the door
2. Run a new take that has him stepping into this saved pose
3. Then cut into the original take after he already has his hand on the door

Don't delete things to readily, like poses or objects as Antics often crashes. Save changes first!

Planning.
In retrospect, I think it would be better to plan the order to shoot the scenes in getting a mixture of hard and easy and also taking into account shots which may get reused later. So I should have recorded Miles on the balcony and the shots for Jad at the same time.

Also plan in shooting and editing. It would have been better to review completed scenes soon after they are shot rather than waiting. If this can be planned into shooting schedule it also makes it less stressful.
So I would recommend plan scenes in blocks - I will shoot 2-3 and then review the first, next one, and so on. Also bear in mind which scene changes may affect subsequent so space them a bit to allow any learning from editing to be applied in the shooting.

Having such a large set in Antics definitely makes the whole thing slow. Consider JPEG backgrounds or just a lot less buildings or something. It can become painful.

Too many poses and takes slows scenes down. After about 15 takes the whole process of saving and loading gets lengthy.

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